Virtual Reality Devices Global Market To Grow At Rate Of 46% Through 2025

Virtual Reality Devices Global Market Report 2021 - COVID-19 Growth And Change

Virtual Reality Devices Market Report 2021 – COVID-19 Growth And Change

The Business Research Company’s Virtual Reality Devices Global Market Report 2021 – COVID-19 Growth And Change

LONDON, GREATER LONDON , UK, November 4, 2021 /EINPresswire.com/ — According to the new market research report ‘Virtual Reality Devices Global Market Report 2021: COVID-19 Growth And Change’ published by The Business Research Company, the virtual reality devices market is expected grow from $3.25 billion in 2020 to $4.94 billion in 2021 at a compound annual growth rate (CAGR) of 52%. The growth is mainly due to the companies resuming their operations and adapting to the new normal while recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $22.27 billion in 2025 at a CAGR of 46%. Rising demand for virtual reality devices in changing the traditional way of imparting safety trainings to employees is expected to drive the virtual reality devices market.

Request For A Sample For The Global Virtual Reality Devices Market Report:
https://www.thebusinessresearchcompany.com/sample.aspx?id=2579&type=smp

The virtual reality devices market consists of sales of virtual reality devices and related services. The VR devices use advanced computer technology called virtual reality to create a simulated environment. The VR devices such as head mounted display (HMD) devices, gesture tracking devices (GTD), projectors and display walls (PDW) enable the users to get immersed in a real environment and interact with 3D worlds. Some of the virtual reality devices include Oculus Rift – VR headset, HTC Vive – VR, Sony – PSVR, Samsung Gear VR – mobile VR headset with controller, and Google Cardboard – mobile VR headset by Google.

Trends In The Global Virtual Reality Devices Market
Integration of 5K stereoscopic video in VR devices is one of the growing trends that is changing the landscape of virtual reality device market. 5k stereoscopic video is a 5k-resolution video technology which replaces the previous 360 video low resolution technology used in VR headsets. This 5K stereoscopic video would provide a complete and detailed VR immersion experience for the viewers. For instance, Oculus VR, an American technology company, developed Guided Meditation VR which is virtual reality relaxation app that runs 5K stereoscopic video content on the Oculus Go (mobile headsets) version of the app.

Global Virtual Reality Devices Market Segments:
The global VR devices market is further segmented:
By Type: Hand Held Devices, Head Mounted Devices, Gesture Controlled Devices, Others
By Application: Medical & Healthcare, Commercial, Education, Advertising & Marketing, Commerce, Energy & Utilities, Entertainment & Gaming, Designing & Engineering, Logistics, Others
By Technology: Semi & Fully Immersive, Non-Immersive
By Geography: The global virtual reality device market is segmented into North America, South America, Asia-Pacific, Eastern Europe, Western Europe, Middle East and Africa.

Read More On The Report For The Global Virtual Reality Devices Market At:
https://www.thebusinessresearchcompany.com/report/virtual-reality-devices-market-global-report-2020-30-covid-19-growth-and-change

Virtual Reality Devices Global Market Report 2021 is one of a series of new reports from The Business Research Company that provides virtual reality devices global market overviews, analyzes and forecasts market size and growth for the global virtual reality devices market, virtual reality devices global market share, virtual reality devices global market players, virtual reality devices global market segments and geographies, virtual reality devices market’s leading competitors’ revenues, profiles and market shares. The virtual reality devices market report identifies top countries and segments for opportunities and strategies based on market trends and leading competitors’ approaches.

Read Virtual Reality Devices Global Market Report 2021 from The Business Research Company for information on the following:

Data Segmentations: Market Size, Global, By Region And By Country; Historic And Forecast Size, And Growth Rates For The World, 7 Regions And 12 Countries

Virtual Reality Devices Market Organizations Covered: Google, Sony Corporation, Samsung Electronics Co., Ltd, Oculus VR LLC, Marxent Labs, Microsoft Corporation, Apple, HTC Corporation, Qualcomm, Lenovo Group Ltd, AMD, Fove, Inc, LG Electronics, Inc, Autodesk Inc, Eon Reality Inc, Leap Motion, Inc, Cyberglove Systems Inc, Virtuix, Unity Technologies, Snap, Firsthand Technology, Wevr, Nvidia, Bricks & Goggles, Prenav.

Regions: Asia-Pacific, China, Western Europe, Eastern Europe, North America, USA, South America, Middle East and Africa.

Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.

Interested to know more about The Business Research Company?

The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets.

Get a quick glimpse of our services here: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ

Here is a list of reports from The Business Research Company similar to the Virtual Reality Devices Global Market Report 2021:

Virtual Reality Services Global Market Report 2021: COVID-19 Growth And Change
https://www.thebusinessresearchcompany.com/report/virtual-reality-services-market-global-report-2020-30-covid-19-growth-and-change

Virtual Reality Software And Services Global Market Report 2020
https://www.thebusinessresearchcompany.com/report/virtual-reality-software-and-services-global-market-report

Virtual Reality Software Global Market Report 2021: COVID-19 Growth And Change
https://www.thebusinessresearchcompany.com/report/virtual-reality-software-market-global-report-2020-30-covid-19-growth-and-change

Call us now for personal assistance with your purchase:
Europe: +44 207 1930 708
Asia: +91 88972 63534
Americas: +1 315 623 0293

The Business Research Company
Email: info@tbrc.info
Follow us on LinkedIn: https://bit.ly/3b7850r
Follow us on Twitter: https://bit.ly/3b1rmjS
Check out our Blog: http://blog.tbrc.info/

Oliver Guirdham
The Business Research Company
+44 20 7193 0708
info@tbrc.info
Visit us on social media:
Facebook
Twitter
LinkedIn

Leave a Reply

Your email address will not be published. Required fields are marked *